The big "balance" patch came and you did not even change this class even in the slightest, you have not even buffed her PVE, where you buffed a pvp capabilities of classes like ninja, kuno or lahn that didnt even need it.īoth of these classes are keept in uplayable state for no particular reason, can we put in question balance team that does not even play their own game? Nothing around her has been changed since your bright "cc and protections" rebalance, which went straight into oblivion once you started releasing classes that are broken from start to make $$ on people rerolling, this is disgusting. You had a great opportunity to give maehwa protections and even a grab because she is melee without one, but you left the class in the mud. The answer is this class is not even cappable to deal with half of the classes in this game because they trade protections 3 times as better than maehwa, on top of grabs and protected movements which makes maehwa bow completely and utterly useless.
I have just tagged this class to find out what is the fuss about and why nobody plays it, and i know the answer. Meanwhile maehwa is left in the dirt with like 1 reliable protection on her succession, and few on awakening which has its own problems, the class does not do anything in the current meta of classes that are protected on every single move, has grabs and could CC with every single skill. You are releasing classes FULL of protections and grabs and CC, making it meta to have it all and much more including broken beyond belief passives (sage, hashashin) or Q blocks (guardian, nova), with mechanics that are super annoying and broken to deal with. WvW is much more populated then it was before the Necro changes btw.What are you guys smoking there when you left maehwa both succession and awakening alone for so long time without any changes at all? Not even made a slight adjustment in the "boho big" balance patch at all.
I don't see where people became more unforgiving, people just cry more and scream louder, but they not quitting, and I doubt they will, what other alternatives they have? New World? not going to happen, they did a huge mistake with listening to the audience and catering without sticking to the blueprint/vision of the game they had.Ashes of Creation? not going to be out by the time Cantha launches.Elyon? Might also not be out and is much more for the Hardcore PvPvE audience, not the casual audience GW2 has.Īnd even if some people suddenly start to quit the game it wont change a thing, people come and go. More balancing and testing is required, this time around more consideration must be given to the feedback coming from the beta weekend events. Overall.Anet must be very very careful with the balance of the future elites, the community is that much more unforgiving compared to PoF launch, the scouge fiasco pushed many players away from the game. It'd also be beneficial for newer players whom can access WvW early, but don't get proper scaling up to 80 so end up being weak af due to no Exotic gear and limited skills/HP's) The only question would be with regards to WvW, whether it'd continue using PvE gear/runes/sigils or would instead use PvP amulets/runes/sigils (The latter would likely be best for balance, due to it being the focus of Player vs Player related balance changes. Compared to if they just made completely separate classes for PvP and PvE which, yes, in the short term takes more work but in the long term requires far less maintenance since you can make whatever changes you like without having to be concerned with additional impacts based on other completely unrelated modes. Leading to the original decision now causing vastly more work for them as they keep having to buff/nerf/split skills constantly because of their impact on one mode based on changes made with regard to another mode. So yeah, the excuse doesn't really hold up very much these days, with the amount of splitting they've already done. Which discounts how different classes can feel due to significant changes in skill cooldowns, effects (CC skills doing 0 damage in PvP for example) as well as limitations in available stats/runes/sigils. I believe the reasoning they use is "We don't want players to suddenly not know how their character works when shifting between the modes" So i ask myself again: why didn't they do that?
Said:They should just have different equipment and skills for PvE and PvP to avoid the obvious problems.